itch.io is the most developer-friendly digital game distribution platform. Its unique ‘developer-set fee’ model lets creators choose what percentage to give itch.io — from 0% (you keep everything except payment processing) to 100% (you give it all). Default is 10%. Calculator above shows take-home at each common choice.
The developer-set fee model
You choose itch.io’s cut from these standard options:
- 0%: You contribute nothing to itch.io
- 5%: Light support
- 10% (default): New products start here
- 15%: Active support
- 20%: Strong support
- 30%: Mirrors Apple/Google/Steam standard rate
The default is 10% but many developers select 0% (legitimately — itch.io’s whole point is that you can). Some choose 20-30% as a meaningful contribution to a platform they value.
What itch.io’s 0% actually means
Even at ‘0% itch.io fee’, you still pay payment processing:
- Stripe (default): 2.9% + £0.30
- PayPal: ~3.4% + £0.30
So ‘free’ actually costs ~3% effective. itch.io covers its own infrastructure costs through the developers who DO choose to contribute. The economics work because most developers choose 5-10% voluntarily, but the option to give 0% is genuine.
When to use itch.io vs Steam vs alternatives
itch.io best for: - Game jams (Ludum Dare, Global Game Jam, etc.) — itch.io is the de facto host - Experimental / art games where Steam’s curation hurts - Pay-what-you-want releases (not supported on Steam) - Charity bundles (itch.io’s bundle infrastructure is best-in-class) - Alt-payment / supporting causes (Bundle for Racial Justice, Bundle for Ukraine, etc.) - Free or sub-£5 releases (Steam Direct’s submission fee is prohibitive) - HTML5 / browser games (Steam doesn’t support; itch.io does natively) - Retro / pixel-art / minimalist aesthetics
Steam best for: - Mainstream commercial PC games - Multi-player / online infrastructure needs - Established franchises with audiences expecting Steam features - Sub-£20 indie titles aiming for broad reach (Steam’s user base is 50× larger)
Most successful indies dual-publish on both.
Pay-what-you-want pricing
itch.io’s signature feature. Set minimum to £0 (or any value), allow buyers to pay above. Useful for:
- Game jam outputs
- Demos / playable previews
- Tip-jar style releases
- Charity / cause-supporting releases
- Newsletter signup gates
Default suggested price + minimum can be set independently. Buyers paying minimum get the same product as buyers paying generously.
Bundles
itch.io’s bundle creation is best-in-class. Combine multiple developers’ games into a single bundle, distribute revenue automatically by pre-set splits. Used for:
- Bundle for Racial Justice (June 2020): a multi-million pound-equivalent total raised across 1,700+ developers
- Bundle for Ukraine (March 2022): a multi-million pound-equivalent total raised
- Indie game charity bundles generally (multiple per year)
Combined with 0% fee election, bundle revenue can flow almost entirely to charity recipients.
UK tax treatment
- itch.io revenue: UK trading income (Self Assessment)
- itch.io fees fully deductible
- Stripe / PayPal fees fully deductible
- Pay-what-you-want revenue counts as income at whatever amount buyer paid
- VAT on EU digital goods: register for OSS if above local thresholds (most small UK indies below)
- £1,000 trading allowance for sub-threshold
For dual-platform indies (itch.io + Steam), both revenues add together for trading-allowance and self-employment thresholds.
What this calculator doesn’t model
- PayPal vs Stripe rate difference (~0.5pp)
- itch.io currency conversion fee (2.5% on cross-currency purchases)
- Pay-what-you-want variable pricing
- Bundle revenue split economics
- itch.io app (mobile-friendly storefront) separate fee structure
- Refund handling
For mainstream PC distribution comparison, see Steam UK calculator. For mobile game equivalents, see Apple App Store calculator and Google Play calculator. For UK indie game tax basics, see Side hustle tax calculator.