Steam (Valve) is the dominant PC gaming distribution platform. Steam’s fee tiers reward title-level success: as a single game’s lifetime gross crosses thresholds, the rate drops from 30% to 25% to 20%. Calculator above shows take-home at each tier.
The three Steam tiers (per-title)
| Lifetime gross of THE GAME | Steam fee | Developer keeps |
|---|---|---|
| Below first tier (about £8M-equivalent US dollars) | 30% | 70% |
| First to upper tier (about £8M-£40M US dollars-equivalent) | 25% | 75% |
| Above upper tier (about £40M-equivalent US dollars) | 20% | 80% |
Crucial: tiers are PER-TITLE, not per-developer. A studio with five games each at lifetime £5M stays at 30% on all five. The tiers reward single-title hit success.
Indie reality check
Most indie games never cross the first tier. The threshold is achieved by maybe 1-2% of Steam releases. The top tier (about £40M-equivalent) is reserved for breakout hits — Stardew Valley, Hades, Vampire Survivors level success. For 95%+ of UK indie devs, Steam’s effective rate is 30% forever.
Steam vs Epic Games Store
| Aspect | Steam | Epic Games Store |
|---|---|---|
| Standard rate | 30% (95%+ of titles) | 12% |
| User base | 100M+ active | 50M+ active (gifted via free games) |
| Search/discovery | Excellent (algorithm + curators) | Limited |
| Community features | Workshop, achievements, reviews | Limited |
| Wishlist functionality | Best-in-class | Decent |
| Cloud saves, voice, friends | All built-in | Limited |
| Sales / featured slots | Frequent + impactful | Limited |
Epic’s 12% is mathematically attractive but Steam’s 100M+ users + ecosystem features typically justify the 18pp premium. Most successful UK indies dual-publish: launch on Steam (primary), add Epic later when free-game promotion is available.
Steam Direct submission fee
about £80-equivalent (one-off submission fee) per title to publish to Steam. Refundable after the title earns about £800-equivalent lifetime gross. Designed to filter low-effort submissions.
For a £4.99 base-priced game: about £800-equivalent = ~160 sales at full price. Most submitted titles don’t reach this. Treat as sunk cost.
Sales and discount cycle
Steam runs four major seasonal sales per year (Summer, Autumn, Winter, Spring) plus monthly Steam Daily Deals. Discount expectations:
- Launch: 0% (new release)
- 6 months in: -25% during seasonal sales
- 12 months in: -50% during sales
- 24 months in: -75% during sales
- 3+ years: -90% in deep-discount sales
Plan revenue forecasts knowing 30-50% of lifetime sales will come at discounted prices. Worth pricing higher at launch to allow for discount cycle.
UK tax considerations
- Steam revenue is UK trading income (Self Assessment)
- Steam fees fully deductible
- Steam Direct submission fee deductible
- UK VAT handled by Steam (no need to register for VAT solely for Steam sales)
- US withholding tax: 30% by default; submit W8-BEN form claiming UK tax treaty residency to drop to 0%
- Foreign tax credit available for any withholding that does occur
W8-BEN submission is critical — without it, US tax authorities withhold 30% of all your Steam sales (regardless of customer country). With W8-BEN, withholding drops to 0% as UK residents are protected by the UK-US tax treaty. UK accountants familiar with international royalties can submit on your behalf if you’re not comfortable.
What this calculator doesn’t model
- about £80-equivalent Steam Direct submission fee per title (one-off, partially refundable)
- Steam sale discounts (typically 30-50% of lifetime revenue at discounted prices)
- Steam Workshop user-generated content revenue split
- Steam Trading Cards / inventory item economy
- Regional pricing differences
- Refund clawbacks (Steam refunds eligible within 2 hours play / 14 days)
- Featured promotional slot fees
- Currency conversion when UK users gift internationally
For PC indie game tax basics, see Side hustle tax calculator. For mobile game equivalent (App Store / Google Play), see Apple App Store calculator and Google Play calculator. For developer-friendly alternative platform, see itch.io calculator.